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Dmg gun
Dmg gun








dmg gun

Requires Unyielding Arms DEF is boosted / Gains Substitute effect upon using charge attack (Can't be removed)ĭivine Decimation on High 6-hit, 100% Wind damage to a foe (Damage cap: ~194,000 per hit ~1,164,000 total). DMG Cap Up (1 time) Charge attack DMG cap is boosted (1 time) Strength: 50% Duration: Indefinite and 30% C.A. DMG Up (1 time) Charge attack DMG is boosted (1 time) ( When Unyielding Arms DEF is boosted / Gains Substitute effect upon using charge attack (Can't be removed)ĭuration: Indefinite is in effect: Also gain 50% C.A. Gain Unyielding Arms DEF is boosted / Gains Substitute effect upon using charge attack (Can't be removed) Strength: 40% Duration: 3 turns Local status effect. Can't recast after one use.Īrm Crusher Earth damage to a foe (Damage cap: ~440,000). Ready in 10 turns 10-turn cooldown at start of battle. DMG Cap Up Multiplier: Assassin Duration: 1 turn. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., Autoignition Charge bar will be boosted to 100% at the end of the turnĭuration: 3 turns, and Tiger's Blessing ATK is boosted by Tiger's Blessingġ00% C.A. Three-Tiger's Blessing Gain Instant Charge Instantly sets Charge Bar to 100% Removes all buffs from all other allies and foes. DMG Cap Up Charge attack DMG cap is boosted (Can't be removed) Strength: 150% Duration: 1 turn, and 90% C.A. DMG Up Charge attack DMG is boosted (Can't be removed) No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 150% C.A. Gain Instant Charge Instantly sets Charge Bar to 100% The Vice Remove all buffs from all other allies and foes. DMG Cap Up (Stackable) Charge attack DMG cap is boosted (Stackable) DMG Up (Stackable) Charge attack DMG is boosted (Stackable)Īnd C.A. Kick It Up Time to charge it up and knock 'em out! Requires level 100 (5★) and Tough Guy mode. (Can only be used when Tough Guy mode is in effect / Can't recast)ġ0 turns 10-turn cooldown at start of battle. DMG Cap Boosted", but its effect is referred to in-game as "Boost to special C.A. Strength: 50% Duration: 1 turn The in-game name of this status effect is "C.A. DMG Cap Up Maximum amount of DMG that can be dealt per C.A. Strength: 130% Duration: 1 turn Effectively 200%, and 50% Special C.A. DMG Cap Up Charge attack DMG cap is boosted No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 200% C.A.

dmg gun

Unaffected by Charge Bar Gain status effects. Odyssey Gain Instant Charge Instantly sets Charge Bar to 100% Strength: 30% Duration: 1 turn and 200% C.A. DMG Cap Up Charge attack DMG cap is boostedīuffs increased to 30% C.B. DMG Up Chain burst DMG is boostedĭuration: 1 turn, and 90% C.A. DMG Up Charge attack DMG is boostedĭuration: 1 turn, C.B. Strength: 20% Duration: Indefinite, and Charge Bar +20% Instantly boosts Charge Bar by 20%Įagle Eye Gain C.A. Strength: 80% Duration: Indefinite, 20% C.A.

dmg gun

DMG Cap Up (1 time) Charge attack DMG cap is boosted (1 time)ĭoesn't stack with Bahamut's call effect. Strength: 150% Duration: Indefinite and 70% C.A. Gain Charge Bar +30% Instantly boosts Charge Bar by 30% Make Your Peace 300% Fire damage to all foes (Damage cap: ~460,000).

Dmg gun full#

Tsubasa needs to fill foe's charge diamond to grant the buff so it won't be granted if foe has full charge diamonds or has none at all. Strength: 30% Duration: Indefinite, and 10% C.A. If successful, all allies gain Charge Bar +30% Instantly boosts Charge Bar by 30% (Affects all allies when caster is not Flushed Can't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)Īffects all allies when caster is not Flushed Can't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)įistfight City Fill 1 charge diamond on a foe. DMG cap are boosted (Can't be removed)ĭuration: 5 turns and 20% Uplifted Charge bar is boosted on every turn Ice Rapture Gain Icy Smile Critical hit rate, C.A. and Inner Eye Next charge attack's DMG and DMG cap will be boosted (Can't be removed) On the next turn, it'll have 1 turn remaining. Strength: 25% Multiplier: Assassin Duration: 1.5 turns Applied during the attack phase. Gain 25% ATK Up (1 time) ATK is boosted (1 time) Awaken Inner Eye 450% Massive Fire damage to a foe.










Dmg gun